We got the idea of Boris the Rocket from a dream our programmer had. He dreamed of a Soviet instrument panel. So, we met up, put our heads together and came up with a general concept after everyone pitched their ideas. We saw the importance of design documents after our work on Black Baron when we’d parted ways with our game designer and had to go back to square one. I should probably mention how we built our team.
In 2009, I met the guys when I started playing World of Warcraft. The next year, they invited me to play Project Reality, a Battlefield 2 mod, and by 2013 we started a clan. There were around five of us, then more people joined in, then some switched to ARMA 2, created a squad made up of those team members who left the mod and called it TOR… Read the rest