The problem with having your first game be a success is that ‘difficult second album’ thing; making a follow up that grabs new people without alienating your existing fanbase You can’t just make the same game again, but a bit more. Nor can you make something unrecognizable. So more meaningful, familiar but new, bigger and better but not bloated. No pressure.
Far: Lone Sails began as a university project that, over several years, ended up being a beautiful and meditative experience that built our studio. We couldn’t be more proud of the look, feel and sound of the game, its wonderful handcrafted appeal which has always helped us stand out in a crowd, drawing players in with the painterly style and dynamic soundtrack. Far: Changing Tides is another atmospheric vehicle adventure, as we like to call it, so the DNA is the same but we’re expanding in new directions.
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